improcket/js/game/edit.mjs
2018-03-05 11:10:20 +00:00

108 lines
2.3 KiB
JavaScript

import * as game from './index.mjs';
import * as graphics from '../graphics/index.mjs';
import * as world from '../world/index.mjs';
import * as consts from '../consts.mjs';
import * as events from './events.mjs';
import {modules} from '../data.mjs';
import {images as assets} from '../assets.mjs';
export let tiles = new Map();
export let width = 0;
export let height = 0;
export let position = [0, 0];
export let bounds = [0, 0, 0, 0];
export let currentModule = null;
export function init() {
let ship = world.playerShip;
let modules = ship.modules;
let margin = consts.EDIT_MARGIN;
modules.forEach(m => {
let pos = [m.x, m.y];
tiles.set(posId(...pos), new Tile(...pos, m));
});
let [sx, ex, sy, ey] = getBoundaries();
[width, height] = [ex - sx + margin * 2 + 1, ey - sy + margin * 2 + 1];
position = [sx - margin, sy - margin];
let neededZoom = graphics.canvas.width / (Math.max(width, height) + 10);
graphics.changePerspective('planet', 0, -5);
graphics.setZoom(neededZoom);
}
export function end() {
}
function trueFromVisible(x, y) {
let [px, py] = position;
return [x - px, y - py];
}
export function clickTile(x, y) {
if (currentModule !== null) return;
let current = getTile(x, y).source;
if (current.type !== null) {
events.invalidTilePlacement();
return;
}
let id = posId(x, y);
tiles.set(id, new Tile(x, y, currentModule));
}
export function rightClickTile(x, y) {
let current = getTile(x, y).source;
if (current === null) return;
let { x: tx, y: ty } = current;
let id = posId(tx, ty);
tiles.set(id, new Tile(tx, ty, null));
}
export function getTile(x, y) {
let [px, py] = position;
let [tx, ty] = [px + x, py + y];
let id = posId(tx, ty);
if (!tiles.has(id))
tiles.set(id, new Tile(tx, ty, null));
return tiles.get(id);
// TODO: Get linked tiles.
}
function posId(x, y) {
return `${x}.${y}`;
}
function getBoundaries() {
return [0, 0, 0, 2];
}
class Tile {
constructor(x, y, module) {
if (module === null) {
this.module = null;
this.image = null;
} else {
this.module = modules[module.type][module.id];
this.image = assets.modules[module.type][module.id];
if (module.type === 'thruster') this.image = this.image.off;
}
this.x = x;
this.y = y;
}
get valid() {
return true;
}
get source() {
return this;
}
get drawPos() {
let [px, py] = pos;
return [this.x + px, this.y + py];
}
}