Add collectable items
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10 changed files with 131 additions and 52 deletions
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@ -83,6 +83,19 @@ export default class Ship extends Body {
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Math.max(Math.sqrt((bx - lx) ** 2 + (by - ly) ** 2), a), 0) + 1;
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}
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colliding(point, radius) {
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let [px, py] = point;
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let result = false;
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this.modules.forEach(m => {
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let [mx, my] = this.getWorldPoint(...m.localCom);
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let dis = Math.sqrt((py - my) ** 2 + (px - mx) ** 2);
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if (dis < radius) result = true;
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});
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return result;
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}
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resolveCollisions() {
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this.landed = false;
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@ -127,8 +140,11 @@ export default class Ship extends Body {
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applyThrust({ forward = 0, left = 0, right = 0, back = 0,
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turnLeft = 0, turnRight = 0}) {
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let turnForce = (turnRight - turnLeft) / 20;
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this.applyDirectionalForce(0, -forward / 30, turnForce);
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let thrustForce = -forward * consts.THRUST_POWER;
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let turnForce = (turnRight - turnLeft) * consts.TURN_POWER;
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this.applyDirectionalForce(0, thrustForce, turnForce);
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this.modules.forEach(m => {
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if (m.type !== 'thruster') return;
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