The `entity_count` method in the `Node` struct now correctly returns the
number of entities in the world by querying for all entities. I've removed
the `todo!()` macro which was preventing proper compilation and execution.
This commit refactors the Vanth project to utilize a `Cargo.toml` workspace,
encapsulating the core logic within a `vanth` library crate. The existing
`src` files are moved into the new `vanth/src` directory.
The primary change is the integration of the Bevy game engine as the
underlying framework for the Vanth node, shifting from the previous
`whirlwind` dependency. This transition is reflected in `Cargo.toml`
updates, adding `bevy_app` and `bevy_ecs` as dependencies and removing
`whirlwind`.
A new test file `vanth/tests/test_node.rs` is introduced to cover the
initial functionality of the `Node` struct. The `LICENSE` year range is
also updated.
This refactoring sets the stage for Vanth's evolution into a distributed
ECS-based database model, leveraging Bevy's robust ECS capabilities.