Commit graph

5 commits

Author SHA1 Message Date
93e114a23a
Implement entity_count and remove the todo macro
The `entity_count` method in the `Node` struct now correctly returns the
number of entities in the world by querying for all entities. I've removed
the `todo!()` macro which was preventing proper compilation and execution.
2025-07-13 23:39:58 +03:00
11a87bcf5e
Move to crates 2025-07-13 00:21:46 +03:00
ccad41ab9e
Refactor: Convert project to a Bevy-based workspace and node
This commit refactors the Vanth project to utilize a `Cargo.toml` workspace,
encapsulating the core logic within a `vanth` library crate. The existing
`src` files are moved into the new `vanth/src` directory.

The primary change is the integration of the Bevy game engine as the
underlying framework for the Vanth node, shifting from the previous
`whirlwind` dependency. This transition is reflected in `Cargo.toml`
updates, adding `bevy_app` and `bevy_ecs` as dependencies and removing
`whirlwind`.

A new test file `vanth/tests/test_node.rs` is introduced to cover the
initial functionality of the `Node` struct. The `LICENSE` year range is
also updated.

This refactoring sets the stage for Vanth's evolution into a distributed
ECS-based database model, leveraging Bevy's robust ECS capabilities.
2025-07-12 22:59:41 +03:00
5bd3a07a61
Add object override idea 2024-11-14 23:41:13 +00:00
f7d089e64d
Init commit 2024-11-14 23:24:15 +00:00