add lasers
This commit is contained in:
parent
cf4e8024af
commit
f87aa1446d
31 changed files with 298 additions and 125 deletions
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@ -121,6 +121,7 @@ class Body {
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packFull() {
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let packet = {
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form: 'body',
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type: this.type,
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class: this.class,
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id: this.id,
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@ -140,6 +141,10 @@ class Body {
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return {};
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}
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getWorldPos(pos) {
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return this.b2body.GetWorldPoint(new b2Vec2(pos.x, pos.y), {});
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}
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get awake() {
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if (this.b2body.IsAwake()) {
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this.sleepTime = 0;
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@ -58,26 +58,12 @@ class Ship extends Body {
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this.thrust.right = packet.thrust[2];
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packet.fire.forEach((m, i) => m ? this.mounts[i].fire(m) : 0);
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if (packet.fire[0] && this.grapple) {
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this.grapple.release();
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} else if (packet.fire[0] && !this.grapple) {
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if (this.grapple) {
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this.grapple.retract();
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} else {
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this.launchGrapple(this.aim.x, this.aim.y);
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}
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}
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}
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launchMissile() {
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this.world.spawner.spawnMissile(this);
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}
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launchGrapple(x, y) {
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this.grapple = this.world.spawner.spawnGrapple(this, x, y);
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}
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tickType() {
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if (this.thrust.forward) {
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let power = this.power.forward;
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@ -1,7 +1,7 @@
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'use strict';
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const Fixture = require('./fixture.js');
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const Laser = require('./shot/laser.js');
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const Laser = require('./discharge/laser.js');
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class Blaster extends Fixture {
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constructor(mount, data) {
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@ -9,10 +9,7 @@ class Blaster extends Fixture {
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}
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fire() {
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let data = {
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speed: 1
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};
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this.body.world.spawner.spawnLaser(this);
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}
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}
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11
server/game/room/world/body/turret/discharge/beam.js
Normal file
11
server/game/room/world/body/turret/discharge/beam.js
Normal file
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@ -0,0 +1,11 @@
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'use strict';
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const Discharge = require('./discharge.js');
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class Beam extends Discharge {
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constructor() {
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super();
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}
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}
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module.exports = Beam;
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11
server/game/room/world/body/turret/discharge/bullet.js
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11
server/game/room/world/body/turret/discharge/bullet.js
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@ -0,0 +1,11 @@
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'use strict';
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const Discharge = require('./discharge.js');
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class Bullet extends Discharge {
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constructor() {
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super();
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}
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}
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module.exports = Bullet;
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49
server/game/room/world/body/turret/discharge/discharge.js
Normal file
49
server/game/room/world/body/turret/discharge/discharge.js
Normal file
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@ -0,0 +1,49 @@
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'use strict';
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class Discharge {
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constructor(fixture, data) {
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this.x = data.x;
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this.y = data.y;
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this.xvel = data.xvel;
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this.yvel = data.yvel;
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this.r = data.r;
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this.lifetime = data.lifetime || 100;
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this.fixture = fixture;
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// Might just make it this.world later if it turns out I need it more.
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this.id = this.fixture.body.world.room.generateId();
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}
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destroy() {
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this.fixture.body.world.removeDischarge(this);
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}
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packDelta() {
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// TODO: Implement some sort of delta interface for discharges that is
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// derived from the fixture so it's efficient.
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return [this.id, this.x, this.y];
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}
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packFull() {
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// TODO: Create creation interface using fixture then send this as
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// an array.
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return {
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form: 'discharge',
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id: this.id,
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x: this.x,
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y: this.y,
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r: this.r,
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xvel: this.xvel,
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yvel: this.yvel,
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delta: this.packDelta()
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}
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}
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tick() {
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if (this.lifetime-- <= 0)
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this.destroy();
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}
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}
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module.exports = Discharge;
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11
server/game/room/world/body/turret/discharge/laser.js
Normal file
11
server/game/room/world/body/turret/discharge/laser.js
Normal file
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@ -0,0 +1,11 @@
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'use strict';
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const Discharge = require('./discharge.js');
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class Laser extends Discharge {
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constructor(fixture, data) {
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super(fixture, data);
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}
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}
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module.exports = Laser;
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@ -11,6 +11,7 @@ class Fixture {
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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this.mount = mount;
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this.body = this.mount.body;
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}
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destruct() {
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@ -5,10 +5,20 @@ const Fixture = require('./fixture.js');
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class Grapple extends Fixture {
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constructor(mount, data) {
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super(mount, data);
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this.grapple = false;
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}
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fire() {
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fire(value) {
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if (this.state == 1) {
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this.grapple.release();
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this.state = 0;
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} else {
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let x = this.body.aim.x;
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let y = this.body.aim.y;
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this.state = 1;
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this.grapple = this.body.world.spawner.spawnGrapple(this, x, y);
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}
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}
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}
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@ -6,13 +6,13 @@ const Grapple = require('./grapple.js');
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const traits = require('../../traits/fixtures.json');
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class Mount {
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constructor(ship, data, fixture) {
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//this.ship = ship;
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constructor(body, data, fixture) {
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this.body = body;
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this.type = data.type || 'turret';
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this.size = data.size || 0;
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this.hidden = data.hidden || 'false';
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this.position = {
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this.pos = {
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x: data.pos[0],
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y: data.pos[1]
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}
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@ -63,8 +63,8 @@ class Mount {
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packFull() {
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return {
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x: this.position.x,
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y: this.position.y,
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x: this.pos.x,
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y: this.pos.y,
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hidden: this.hidden,
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fixture: this.fixture ? this.fixture.id : 0
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};
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@ -1,11 +0,0 @@
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'use strict';
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const Shot = require('./shot.js');
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class Beam extends Shot {
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constructor() {
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super();
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}
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}
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module.exports = Beam;
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@ -1,11 +0,0 @@
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'use strict';
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const Shot = require('./shot.js');
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class Bullet extends Shot {
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constructor() {
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super();
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}
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}
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module.exports = Bullet;
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@ -1,11 +0,0 @@
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'use strict';
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const Shot = require('./shot.js');
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class Laser extends Shot {
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constructor() {
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super();
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}
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}
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module.exports = Laser;
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@ -1,13 +0,0 @@
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'use strict';
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class Shot {
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constructor(pos) {
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}
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tick() {
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}
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}
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module.exports = Shot;
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@ -11,6 +11,7 @@ class World {
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this.physics = new Physics();
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this.spawner = new Spawner(this);
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this.bodies = new Set();
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this.discharges = new Set();
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this.asteroids = new Set();
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this.copulae = new Set();
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this.players = new Set();
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@ -73,6 +74,11 @@ class World {
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projectile.connect();
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}
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addDischarge(discharge) {
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this.discharges.add(discharge);
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this.room.broadcast('create', discharge.packFull());
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}
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addBody(body) {
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this.bodies.add(body);
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if (body.type == 'asteroid') this.asteroids.add(body);
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@ -147,6 +153,11 @@ class World {
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this.room.broadcast('destroy', copula.id);
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}
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removeDischarge(discharge) {
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this.discharges.delete(discharge);
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this.room.broadcast('destroy', discharge.id);
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}
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weld(bodyA, bodyB, point) {
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this.physics.weld(bodyA, bodyB, point);
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}
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@ -162,18 +173,21 @@ class World {
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tick() {
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this.physics.step();
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let tickBodies = (set, interval, canSleep) => {
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let tickBodies = (set, interval, forceInterval) => {
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set.forEach(body => {
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if (this.tickCount % interval == 0 && body.awake)
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let force = this.tickCount % forceInterval == 0;
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if ((this.tickCount % interval == 0 && body.awake) || force)
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body.applyDelta();
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body.tick();
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});
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};
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tickBodies(this.ships, 1);
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tickBodies(this.asteroids, 1);
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tickBodies(this.asteroids, 1, 100);
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tickBodies(this.projectiles, 1);
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this.discharges.forEach(d => d.tick());
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if (Date.now() - this.tpsStart > 5000) {
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this.tps = this.tpsCount / 5 | 0;
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this.tpsCount = 0;
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@ -3,7 +3,7 @@
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const Asteroid = require('./body/asteroid.js');
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const Grapple = require('./body/projectile/grapple.js');
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const Missile = require('./body/projectile/missile.js');
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const Laser = require('./body/turret/shot/laser.js');
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const Laser = require('./body/turret/discharge/laser.js');
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class Spawner {
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constructor(world) {
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@ -35,38 +35,46 @@ class Spawner {
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return missile;
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}
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spawnGrapple(ship, x, y) {
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let sx = ship.center.x;
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let sy = ship.center.y;
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let dx = x - sx;
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let dy = y - sy;
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spawnGrapple(fixture, x, y) {
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let fixturePos = fixture.body.getWorldPos(fixture.mount.pos);
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let fx = fixturePos.x;
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let fy = fixturePos.y;
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let dx = x - fx;
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let dy = y - fy;
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let a = Math.atan2(dy, dx);
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let pos = {
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x: sx + Math.cos(a) * 1,
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y: sy + Math.sin(a) * 1,
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x: fx + Math.cos(a) * 1,
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y: fy + Math.sin(a) * 1,
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r: a,
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xvel: ship.vel.x,
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yvel: ship.vel.y
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xvel: fixture.body.vel.x,
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yvel: fixture.body.vel.y
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};
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let grapple = new Grapple(this.world, pos, ship);
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let grapple = new Grapple(this.world, pos, fixture.body);
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this.world.addProjectile(grapple);
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return grapple;
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}
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spawnLaser(ship) {
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let r = ship.pos.r;
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let ox = Math.cos(r) * 0.7;
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let oy = Math.sin(r) * 0.7;
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let pos = {
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x: ship.center.x + ox,
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y: ship.center.y + oy,
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r: r,
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xvel: ship.vel.x,
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yvel: ship.vel.y
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spawnLaser(fixture) {
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let r = fixture.angle;
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let a = fixture.body.pos.r + fixture.angle;
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let fixturePos = fixture.mount.pos;
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let f = {
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x: fixturePos.x + Math.cos(r) * 0.3,
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y: fixturePos.y + Math.sin(r) * 0.3
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};
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let missile = new Missile(this.world, pos, ship);
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this.world.addProjectile(missile);
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return missile;
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let vx = Math.cos(a) * 0.5;
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let vy = Math.sin(a) * 0.5;
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let spawnPos = fixture.body.getWorldPos(f);
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let pos = {
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x: spawnPos.x,
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y: spawnPos.y,
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r: r,
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xvel: fixture.body.vel.x + vx,
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yvel: fixture.body.vel.y + vy
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};
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let laser = new Laser(fixture, pos);
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this.world.addDischarge(laser);
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return laser;
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}
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}
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@ -19,21 +19,21 @@
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],
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"mounts": [
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{
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"pos": [18, 4],
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"pos": [0.5625, 0.125],
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"type": "fixed",
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"size": 0,
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"traversal": [0, 0],
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"hidden": true
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},
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{
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"pos": [18, 28],
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"pos": [0.5625, 0.875],
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"type": "fixed",
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"size": 0,
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"traversal": [0, 0],
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"hidden": true
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},
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{
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"pos": [6, 16],
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"pos": [0.1875, 0.5],
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"type": "fixed",
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"size": 1,
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"traversal": [3.14, 0],
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