Add score and fuel overlay
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13 changed files with 130 additions and 37 deletions
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@ -1,21 +1,23 @@
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import * as game from './index.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as world from '../world/index.mjs';
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import * as player from './player.mjs';
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import * as inventory from './inventory.mjs';
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import * as particle from '../world/particle.mjs';
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import * as edit from './edit.mjs';
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import * as audio from './audio.mjs';
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export let shipLanded = false;
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export let score = 0;
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let notification = null;
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let notLife = 0;
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let landedPlanets = new Set();
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function notify(message) {
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if (notification === null) return;
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notification.text = message;
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notLife = 60;
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notLife = 80;
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}
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export function tick() {
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@ -33,11 +35,21 @@ export function startGame() {
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graphics.perspective.focusPlayer();
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}
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export function landShip() {
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export function landShip(planet) {
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shipLanded = true;
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if (!landedPlanets.has(planet)) {
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newPlanet(planet);
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}
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game.state.landed = true;
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}
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function newPlanet(planet) {
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let value = (planet.radius + 30) | 0;
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landedPlanets.add(planet);
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score += value;
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notify('Landed on new planet: +' + value);
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}
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export function launchShip() {
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shipLanded = false;
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game.state.landed = false;
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@ -95,5 +107,7 @@ export function tossItem() {
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export function collectItem(type, id) {
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inventory.addItem(type, id);
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audio.play('itemPickup');
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score += 20;
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notify('Collected module: +20');
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return true;
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}
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