Add collectable items
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10 changed files with 131 additions and 52 deletions
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@ -11,7 +11,7 @@ export const EPSILON = 1e-8;
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// Unit length of sector. Only for internal representation.
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export const SECTOR_SIZE = 512;
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// G, G-boy, The big G, Mr. G, g's big brother, G-dog
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export const GRAVITATIONAL_CONSTANT = 0.01;
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export const GRAVITATIONAL_CONSTANT = 0.002;
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// Perspective constraints. Higher zoom value = closer.
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export const MIN_ZOOM = 1;
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export const MAX_ZOOM = 100;
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@ -22,7 +22,11 @@ export const TIP_ANGLE = 0.3;
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export const TIP_SPEED = 0.015;
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// Ship flight mechanics. Speed measured in units per tick.
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export const FUEL_BURN_RATE = 0.01;
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export const THRUST_POWER = 0.007;
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export const TURN_POWER = 0.05;
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// Distance at which an orbited planet will not be considered a parent body.
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export const MAX_PARENT_CELESTIAL_DISTANCE = 120;
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// Ship editing.
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export const EDIT_MARGIN = 2;
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// Floating items.
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export const ENTITY_ROTATION_RATE = 0.01;
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@ -2,6 +2,8 @@ import * as game from './index.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as world from '../world/index.mjs';
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import * as player from './player.mjs';
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import * as inventory from './inventory.mjs';
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import * as particle from '../world/particle.mjs';
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import * as edit from './edit.mjs';
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export let shipLanded = false;
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@ -48,3 +50,12 @@ export function invalidTilePlacement() {
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export function tilePlacement() {
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// TODO: Play some audio.
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}
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export function tossItem() {
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particle.createItemToss(world.playerShip);
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}
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export function collectItem(type, id) {
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inventory.addItem(type, id);
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return true;
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}
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@ -1,5 +1,6 @@
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import {modules} from '../data.mjs';
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import {images as assets} from '../assets.mjs';
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import * as events from './events.mjs';
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export const items = new Map();
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export let currentItem = null;
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@ -30,6 +31,7 @@ export function removeItem(type, id) {
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items.delete(mapId);
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currentItem = null;
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}
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events.tossItem();
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}
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export function selectItem(type, id) {
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@ -7,6 +7,7 @@ export function render() {
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world.particles.forEach(renderParticle);
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world.celestials.forEach(renderCelestial);
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world.ships.forEach(renderShip);
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world.entities.forEach(renderEntity);
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}
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function renderParticle(particle) {
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@ -14,6 +15,14 @@ function renderParticle(particle) {
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context.fillRect(...particle.com, particle.size, particle.size);
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}
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function renderEntity(entity) {
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context.save();
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context.translate(...entity.com);
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context.rotate(entity.r);
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context.drawImage(entity.image, -0.5, -0.5, 1, 1);
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context.restore();
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}
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function renderShip(ship) {
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context.save();
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context.translate(...ship.com);
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@ -24,6 +24,15 @@ export default class Body {
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return Math.sqrt(this.xvel ** 2 + this.yvel ** 2);
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}
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getCelestialCollision(celestials) {
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let result = false;
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celestials.forEach(c => {
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let dis = this.distanceTo(c);
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if (dis < c.radius) result = c;
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});
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return result;
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}
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getWorldPoint(lx, ly) {
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let [cx, cy] = this.localCom;
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let [nx, ny] = this.rotateVector(lx - cx, ly - cy, this.r);
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@ -55,7 +64,7 @@ export default class Body {
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tickGravity(bodies) {
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bodies.forEach(b => {
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let force = b.mass / this.mass / (this.distanceTo(b) ** 2) * G;
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let force = b.mass / (this.distanceTo(b) ** 2) * G;
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let [[ax, ay], [bx, by]] = [this.com, b.com];
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let angle = Math.atan2(by - ay, bx - ax);
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this.xvel += Math.cos(angle) * force;
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@ -1,64 +1,59 @@
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import Body from './body.mjs';
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import {modules} from '../data.mjs';
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import {celestials, particles} from './index.mjs';
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import {playerShip} from './index.mjs';
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import {images as assets} from '../assets.mjs';
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import {celestials, particles, entities} from './index.mjs';
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import * as particle from './particle.mjs';
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import * as consts from '../consts.mjs';
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import * as events from '../game/events.mjs';
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export function createThrustExhaust(thruster) {
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let ship = thruster.ship;
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let [fx, fy] = ship.relativeVector(0, 0.2);
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let [dx, dy] = ship.relativeVector((Math.random() - 0.5) * 0.5, 0.5);
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let [cx, cy] = thruster.com;
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particles.add(new Particle(cx + dx, cy + dy, {
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xvel: ship.xvel + fx,
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yvel: ship.yvel + fy,
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color: '#f4c542',
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lifetime: 5,
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size: 0.07
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}));
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}
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class Particle extends Body {
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constructor(x, y, {
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export default class Entity extends Body {
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constructor(x, y, type = 'fuel', id = 'small', {
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xvel = 0,
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yvel = 0,
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spray = 0.1,
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fizzle = 0,
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maxFizzle = fizzle * 2,
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color = '#fff',
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gravity = false,
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lifetime = 50,
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size = 0.1,
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friction = 0.99
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}) {
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super(x, y, 0.1);
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gravity = false
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} = {}) {
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super(x, y, 100);
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this.size = size;
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this.xvel = xvel + (Math.random() - 0.5) * spray;
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this.yvel = yvel + (Math.random() - 0.5) * spray;
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this.friction = friction;
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this.fizzle = fizzle;
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this.maxFizzle = maxFizzle;
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this.color = color;
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this.xvel = xvel;
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this.yvel = yvel;
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this.width = 1;
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this.height = 1;
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this.radius = (this.width + this.height) / 2;
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this.type = type;
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this.id = id;
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this.image = assets.modules[type][id];
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this.gravity = gravity;
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this.life = lifetime;
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this.touched = false;
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}
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get com() {
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return [this.x - this.size / 2, this.y - this.size / 2];
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return [this.x + this.width / 2, this.y + this.height / 2];
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}
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orbit(celestial, radius) {
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this.gravity = true;
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}
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remove() {
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entities.delete(this);
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}
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tick() {
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if (!this.life--) {
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particles.delete(this);
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return;
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}
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this.r += consts.ENTITY_ROTATION_RATE;
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this.tickMotion();
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if (this.gravity) this.tickGravity(celestials);
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let col = this.getCelestialCollision(celestials);
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this.xvel *= this.friction;
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this.yvel *= this.friction;
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this.x += (Math.random() - 0.5) * this.fizzle;
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this.y += (Math.random() - 0.5) * this.fizzle;
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if (this.fizzle < this.mazFizzle) this.fizzle *= 1.05;
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if (col !== false) {
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this.remove();
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}
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if (playerShip.colliding(this.com, this.radius)) {
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let success = events.collectItem(this.type, this.id);
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if (!success) return;
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particle.createPickupBurst(playerShip, this.com);
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this.remove();
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}
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}
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}
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@ -21,6 +21,7 @@ export function init() {
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particles.clear();
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spawn.player();
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spawn.startPlanet();
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spawn.testEntity();
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}
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export function tick() {
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@ -15,6 +15,31 @@ export function createThrustExhaust(thruster) {
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}));
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}
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export function createPickupBurst(ship, point) {
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for (let i = 0; i < 20; i++) {
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particles.add(new Particle(...point, {
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xvel: ship.xvel,
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yvel: ship.yvel,
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color: '#eae55d',
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lifetime: Math.random() * 20 + 15,
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friction: 0.95,
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size: Math.random() * 0.2 + 0.05,
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spray: 0.3
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}));
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}
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}
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export function createItemToss(ship) {
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particles.add(new Particle(...ship.com, {
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xvel: ship.xvel,
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yvel: ship.yvel,
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color: '#a87234',
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lifetime: 50,
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size: 0.6,
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spray: 0.4
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}));
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}
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class Particle extends Body {
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constructor(x, y, {
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xvel = 0,
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@ -46,7 +71,7 @@ class Particle extends Body {
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}
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tick() {
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if (!this.life--) {
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if (this.life-- <= 0) {
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particles.delete(this);
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return;
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}
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@ -83,6 +83,19 @@ export default class Ship extends Body {
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Math.max(Math.sqrt((bx - lx) ** 2 + (by - ly) ** 2), a), 0) + 1;
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}
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colliding(point, radius) {
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let [px, py] = point;
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let result = false;
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this.modules.forEach(m => {
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let [mx, my] = this.getWorldPoint(...m.localCom);
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let dis = Math.sqrt((py - my) ** 2 + (px - mx) ** 2);
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if (dis < radius) result = true;
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});
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return result;
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}
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resolveCollisions() {
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this.landed = false;
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@ -127,8 +140,11 @@ export default class Ship extends Body {
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applyThrust({ forward = 0, left = 0, right = 0, back = 0,
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turnLeft = 0, turnRight = 0}) {
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let turnForce = (turnRight - turnLeft) / 20;
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this.applyDirectionalForce(0, -forward / 30, turnForce);
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let thrustForce = -forward * consts.THRUST_POWER;
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let turnForce = (turnRight - turnLeft) * consts.TURN_POWER;
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this.applyDirectionalForce(0, thrustForce, turnForce);
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this.modules.forEach(m => {
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if (m.type !== 'thruster') return;
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@ -1,6 +1,7 @@
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import Ship from './ship.mjs';
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import Module from './module.mjs';
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import Celestial from './celestial.mjs';
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import Entity from './entity.mjs';
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import {modules} from '../data.mjs';
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import * as world from './index.mjs';
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@ -16,11 +17,17 @@ export function player() {
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export function startPlanet() {
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return celestial(0, 0, 40, {
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density: 10,
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density: 3,
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type: 'green'
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});
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}
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export function testEntity() {
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let entity = new Entity(0, -50);
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world.entities.add(entity);
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return entity;
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}
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export function celestial(x, y, radius, params) {
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let celestial = new Celestial(x - radius, y - radius, radius, params);
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world.celestials.add(celestial);
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