Add score and fuel overlay
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parent
27c6a8bcd0
commit
4f8fd6e1af
13 changed files with 130 additions and 37 deletions
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@ -24,8 +24,8 @@ export const TIP_ANGLE = 0.25;
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export const TIP_SPEED = 0.03;
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// Ship flight mechanics. Speed measured in units per tick.
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export const FUEL_BURN_RATE = 0.01;
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export const THRUST_POWER = 0.007;
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export const TURN_POWER = 0.05;
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export const THRUST_POWER = 0.004;
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export const TURN_POWER = 0.07;
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// Distance at which an orbited planet will not be considered a parent body.
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export const MAX_PARENT_CELESTIAL_DISTANCE = 120;
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// Ship editing.
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@ -11,7 +11,7 @@ export const modules = {
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mass: 2,
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connectivity: [false, false, true, false],
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capacity: 2,
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rotation: 0.1
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rotation: 1
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}
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},
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fuel: {
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@ -29,13 +29,12 @@ export const modules = {
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light: {
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name: 'Light Main Thruster',
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tooltip: 'Powerful enough to lift a small ship, but not much ' +
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'more. Not very efficient.',
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'more.',
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type: 'thruster',
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id: 'light',
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mass: 2,
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connectivity: [true, false, false, false],
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thrust: 10,
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isp: 200
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thrust: 10
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}
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},
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connector: {
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@ -1,8 +1,8 @@
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import * as input from '../input.mjs';
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import * as events from './events.mjs';
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import * as player from './player.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as inventory from './inventory.mjs';
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import {playerShip} from '../world/index.mjs';
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import {state} from './index.mjs';
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export const mapping = {
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@ -36,15 +36,15 @@ export function tick() {
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function tickPlaying() {
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if (held[mapping.thrust]) {
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player.ship.applyThrust({ forward: 1 });
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playerShip.applyThrust({ forward: 1 });
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}
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if (held[mapping.left]) {
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player.ship.applyThrust({ turnLeft: 1 });
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playerShip.applyThrust({ turnLeft: 1 });
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}
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if (held[mapping.right]) {
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player.ship.applyThrust({ turnRight: 1 });
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playerShip.applyThrust({ turnRight: 1 });
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}
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if (pressed[mapping.inventory]) {
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@ -67,4 +67,6 @@ function tickEditing() {
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if (pressed[mapping.exitEdit]) {
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events.endEditing();
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}
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if (pressed['KeyX']) throw new Error();
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}
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@ -13,6 +13,7 @@ export let height = 0;
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export let position = [0, 0];
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export let bounds = [0, 0, 0, 0];
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export let message = '';
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export let info = '';
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export function init() {
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let ship = world.playerShip;
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@ -38,6 +39,7 @@ function adjustSize() {
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let [sx, ex, sy, ey] = getBoundaries();
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[width, height] = [ex - sx + margin * 2 + 1, ey - sy + margin * 2 + 1];
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position = [sx - margin, sy - margin];
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getAttributes();
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}
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export function end() {
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@ -65,6 +67,35 @@ export function end() {
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return result;
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}
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function getAttributes() {
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let cargo = 0;
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let fuel = 0;
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let rotation = 0;
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let mass = 0;
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let thrust = 0;
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tiles.forEach(t => {
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if (t.type === null) return;
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if (t.type === 'fuel') {
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fuel += t.module.fuelCapacity;
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} else if (t.type === 'capsule') {
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rotation += t.module.rotation;
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cargo += t.module.capacity;
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} else if (t.type === 'thruster') {
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thrust += t.module.thrust;
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} else if (t.type === 'gyroscope') {
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rotation += t.module.rotation;
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}
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mass += t.module.mass;
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});
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info = 'Mass: ' + mass + '\n' +
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'Fuel capacity: ' + fuel + '\n' +
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'Thrust/mass ratio: ' + (thrust / mass).toFixed(1) + '\n' +
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'Rotation speed: ' + (rotation / mass * 100).toFixed(1) + '\n' +
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'Cargo capacity: ' + cargo;
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}
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function validate() {
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let capsulesFound = 0;
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let thrustersFound = 0;
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@ -1,21 +1,23 @@
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import * as game from './index.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as world from '../world/index.mjs';
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import * as player from './player.mjs';
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import * as inventory from './inventory.mjs';
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import * as particle from '../world/particle.mjs';
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import * as edit from './edit.mjs';
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import * as audio from './audio.mjs';
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export let shipLanded = false;
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export let score = 0;
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let notification = null;
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let notLife = 0;
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let landedPlanets = new Set();
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function notify(message) {
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if (notification === null) return;
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notification.text = message;
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notLife = 60;
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notLife = 80;
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}
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export function tick() {
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@ -33,11 +35,21 @@ export function startGame() {
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graphics.perspective.focusPlayer();
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}
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export function landShip() {
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export function landShip(planet) {
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shipLanded = true;
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if (!landedPlanets.has(planet)) {
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newPlanet(planet);
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}
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game.state.landed = true;
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}
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function newPlanet(planet) {
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let value = (planet.radius + 30) | 0;
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landedPlanets.add(planet);
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score += value;
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notify('Landed on new planet: +' + value);
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}
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export function launchShip() {
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shipLanded = false;
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game.state.landed = false;
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@ -95,5 +107,7 @@ export function tossItem() {
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export function collectItem(type, id) {
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inventory.addItem(type, id);
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audio.play('itemPickup');
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score += 20;
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notify('Collected module: +20');
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return true;
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}
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@ -6,7 +6,6 @@ import * as inventory from './inventory.mjs';
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import * as world from '../world/index.mjs';
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import * as events from './events.mjs';
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import * as control from './control.mjs';
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import * as player from './player.mjs';
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import * as edit from './edit.mjs';
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export let state;
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@ -45,7 +44,6 @@ export function changeView(view) {
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state.editing = false;
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state.paused = false;
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world.init();
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player.init();
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inventory.init();
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}
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}
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@ -1,8 +0,0 @@
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import * as world from '../world/index.mjs';
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import * as inventory from './inventory.mjs';
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export let ship;
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export function init() {
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ship = world.playerShip;
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}
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@ -7,7 +7,6 @@ export function render() {
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}
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function renderElement(element) {
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//console.log(element.options);
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if (element.options.draw) {
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if (element.type === 'frame') renderFrame(element);
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if (element.type === 'image') renderImage(element);
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@ -93,7 +92,7 @@ function renderItemButton(element) {
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context.drawImage(element.image, ox, oy, dw, dh);
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}
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if (element.quantity > 1) { // CHANGE TO 1
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if (element.quantity > 1) {
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context.textAlign = 'right';
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context.textBaseline = 'bottom';
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context.fillStyle = '#fff';
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@ -110,6 +109,6 @@ function renderEdit(element) {
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function renderInventory(element) {
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context.globalAlpha = 0.1;
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context.fillStyle = '#541';
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context.fillRect(...element.shape);
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context.fillRect(...element.parent.shape);
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context.globalAlpha = 1;
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}
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@ -57,7 +57,7 @@ export default class GuiEdit extends GuiElement {
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this.parent.options.drawChildren = this.active;
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if (!this.active) return;
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this.textElements.info.text = edit.message;
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this.textElements.info.text = edit.info;
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[this.tileWidth, this.tileHeight] = [edit.width, edit.height];
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}
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@ -10,6 +10,7 @@ import GuiText from './text.mjs';
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import GuiInventory from './inventory.mjs';
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import * as events from '../game/events.mjs';
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import {state} from '../game/index.mjs';
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import * as world from '../world/index.mjs';
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export function root() {
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return new GuiFrame(0, 0, canvas.width, canvas.height, {
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@ -51,11 +52,41 @@ export function game() {
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editButton.options.disabled = state.editing && editMessage !== '';
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if (state.editing) {
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editButton.text = 'Finish';
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if (editMessage !== '') editButton.text = '(' + editMessage + ')';
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} else {
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editButton.text = 'Edit rocket';
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}
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}
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let fuel = new GuiText('', 0, 0, 0, 0, {
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size: 14,
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align: 'right',
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valign: 'bottom'
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});
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shadow.append(fuel);
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fuel.posRelative({x: 1, y: 1});
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fuel.y -= 10;
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fuel.x -= 10;
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fuel.tick = () => {
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let ship = world.playerShip;
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fuel.text = 'Fuel: ' + ship.fuel.toFixed(1) + '/' +
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ship.maxFuel.toFixed(1);
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};
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let score = new GuiText('', 0, 0, 0, 0, {
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size: 14,
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align: 'left',
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valign: 'bottom'
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});
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shadow.append(score);
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score.posRelative({x: 0, y: 1});
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score.y -= 10;
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score.x += 10;
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score.tick = () => {
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score.text = 'Score: ' + events.score
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};
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let editShadow = root();
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shadow.append(editShadow);
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editShadow.posRelative({x: 0.45, y: 0, w: 0.55, h: 0.6});
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@ -68,11 +99,12 @@ export function game() {
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let editInfoText = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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align: 'center'
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align: 'right'
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});
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editShadow.append(editInfoText);
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editInfoText.posRelative({x: 0.5, y: 1});
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editInfoText.posRelative({x: 1, y: 1});
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editInfoText.y += 5;
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editInfoText.x -= 20;
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let editWarnText = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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@ -23,19 +23,17 @@ export function init() {
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});
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window.addEventListener('keyup', event => {
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keyCode.pressed[event.code] = false;
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keyCode.held[event.code] = false;
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key.pressed[event.key] = false;
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key.held[event.key] = false;
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});
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// Ṕ͕͖ẖ̨’̖̺͓̪̹n̼͇͔̯̝̖g̙̩̭͕ͅͅl̻̰͘u͎̥͍̗ͅi̼̞̪̩͚̜͖ ̫̝̻͚͟m͎̳̙̭̩̩̕g̟̤̬̮l̫̕w̶͚͈͚̟͔’͖n͏̝͖̞̺ͅa͏̹͓̬̺f̗̬̬̬̖̫͜h͙̘̝̱̬̗͜ ̼͎͖C̱͔̱͖ṭ̬̱͖h̵̰̼̘̩ùlh̙́u̪̫ ̪̺̹̙̯R̞͓̹̞’͍͎͉͎̦͙ͅl͇̠̮y̙̪̰̪͙̖e̢̩͉͙̼h̗͔̹̳ ̶w̨̼͍̝̭̣̣ͅg̶̳̦̳a̴͉̹͙̭̟ͅh͈͎̞̜͉́’̼̜̠͞n̲a̯g̮͚͓̝l̠ ̹̹̱͙̝f̧̝͖̱h̪̟̻͖̖t͎͘aͅg̤̘͜n̶͈̻̻̝̳
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window.addEventListener('mousedown', event => {
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mouse.pressed[event.button] = !mouse.held[event.button];
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mouse.held[event.button] = true;
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tickAfterMouse = false;
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});
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window.addEventListener('mouseup', event => {
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mouse.pressed[event.button] = false;
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mouse.held[event.button] = false;
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});
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@ -105,8 +105,8 @@ export default class Body {
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applyDirectionalForce(x, y, r) {
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let [vx, vy] = this.rotateVector(x, y);
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this.xvel += vx;
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this.yvel += vy;
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this.xvel += vx / this.mass;
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this.yvel += vy / this.mass;
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this.rvel += r / this.mass;
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}
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@ -17,6 +17,11 @@ export default class Ship extends Body {
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this.landed = false;
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this.lastContactModule = null;
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this.poc = this.com;
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this.maxFuel = 0;
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this.fuel = 0;
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this.rotationPower = 0;
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this.cargoCapacity = 0;
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this.thrust = 0;
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}
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get com() {
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@ -56,8 +61,13 @@ export default class Ship extends Body {
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this.modules.forEach(m => m.reset());
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if (events.shipLanded != this.landed)
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this.landed ? events.landShip() : events.launchShip();
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if (events.shipLanded != this.landed) {
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if (this.landed) {
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events.landShip(this.parentCelestial)
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} else {
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events.launchShip()
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}
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}
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}
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clearModules() {
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@ -85,6 +95,23 @@ export default class Ship extends Body {
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let [lx, ly] = this.localCom;
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this.maxRadius = points.reduce((a, [bx, by]) =>
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Math.max(Math.sqrt((bx - lx) ** 2 + (by - ly) ** 2), a), 0) + 1;
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this.maxFuel = 0;
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this.rotationPower = 0;
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this.cargoCapacity = 0;
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this.modules.forEach(m => {
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if (m.type === 'fuel') {
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this.maxFuel += m.data.fuelCapacity;
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} else if (m.type === 'capsule') {
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this.rotationPower += m.data.rotation;
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this.cargoCapacity += m.data.capacity;
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} else if (m.type === 'thruster') {
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this.thrust += m.data.thrust;
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} else if (m.type === 'gyroscope') {
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this.rotationPower += m.data.rotation;
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}
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});
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}
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colliding(point, radius) {
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@ -158,8 +185,9 @@ export default class Ship extends Body {
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applyThrust({ forward = 0, left = 0, right = 0, back = 0,
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turnLeft = 0, turnRight = 0}) {
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let thrustForce = -forward * consts.THRUST_POWER;
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let thrustForce = -forward * consts.THRUST_POWER * this.thrust;
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let turnForce = (turnRight - turnLeft) * consts.TURN_POWER;
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turnForce *= this.rotationPower;
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this.applyDirectionalForce(0, thrustForce, turnForce);
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